This is further accentuated by how text based interactions are handled. They don’t feel like caricatures or stereotypes who only exist for the player, rather they feel like genuine beings who continue to live beyond the scope of your semi-regular interactions. This really helps to add a layer of depth and authenticity to the characters across the whole of Boyfriend Dungeon. It often feels like they have a lot of their own stuff going on and you’re only ever getting glimpses into it. Each of the cast members expresses their hopes, desires, and problems in a natural way throughout your interactions with them. The game wastes no time establishing itself as a powerhouse regarding character writing. Outside of that it’s pretty standard fair with common mechanics you’d expect from both represented genres such as gift giving, hack and slash combat, and an obligatory swimsuit scene. ![]() ![]() In this way you’ll be both slashing and smooching as you work your way through the game. Rather, each of the dateable candidates in the game can turn into a weapon, for no apparent reason, and the player can make use of them in combat. The big selling point is that the player is able to date their weapons, but this is somewhat misleading. Having finished the game, I have a few different thoughts on it so without any further adieu let’s dive in.īoyfriend Dungeon presents itself as a genre blend of dating sims and dungeon crawlers. That’s just weird enough to be novel, so I thought I’d give it a spin. A few weeks back I found myself drawn to the newly released Boyfriend Dungeon because it was touted as a dating sim where you date your weapons. ![]() Has a unique premise ever drawn you into a game? It has for me.
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